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Tridef 3d keys
Tridef 3d keys













tridef 3d keys

Uncheck `Match user IPD` and set `Virtual IPD`(Cameras IPD in the virtual world) larger than your own IPD for toy world effect and vise versa.

tridef 3d keys

Or set `User IPD` lower than your own IPD for close distance max depth(aquarium back wall effect). Set `User IPD` to your own interpupillary distance(IPD) for a realistic view with infinity S3D depth. When launch, Monitor's Pixels Per Inch(PPI) will be autodetected and precision screen width will be calculated,Īs result - settings will be in real millimeters so you don't need to set `PPI` or `Pixel Pitch` manually, set it only if `PPI` incorrect. `+,-` Field Of View, `Ctrl + `+,-`` custom `Virtual IPD` when unchecked `Match User IPD`Īll above keys + `Left Shift` for faster changes `*` On/Off S3D, `Ctrl + *` swap left-right cameras `Tab` - hide/show Stereo3D settings panel Run via `3DWE.exe` for `Fullscreen Windowed` mode with VSync or `3DWE.exe - Exclusive Fullscreen_noVSync` for `Exclusive Fullscreen` mode without VSync. Post-process effects: Color Grading, Bloom, Motion Blur, Vignette, Ambient Occlusion, Depth Of Field, Temporal Anti-aliasing. I also made a build with Unity default demo scene with `Post Processing Stack V2`: In total +12.3% of fps in Unity's `3D+Extras` demo scene and 19.3% in my project as a bonus.Īlso `Don't Clear` flag for the background is slower than leave default Skybox or Color. + 2%ĥ) Set Render Texture format from `DefaultHDR` to `RGB111110Float`. + 4.4%Ĥ) Set Render Texture format from `Default` to `DefaultHDR`. +2%ģ) Set Zero projection matrix of Main camera or near plane to `-1` in Scriptable Render Pipeline. +2.6%Ģ) Set projection matrix for Left/Right cameras instead of using `Physical Camera` `Lens Shift`.

tridef 3d keys

While research render methods and testing I found how to increase performance:ġ) If `OnRenderImage` function(even empty) exist in script. I spent many thousands of hours in VR with my Zalman glasses and LG D2342P monitor(horizontal interleaved method `Cinema 3D`) sometimes gaming many days nonstop over 12 hours per day, I know what I'm talking about. Because VR HMD's is not a replacement of a monitor, it's an addition, and not so comfortable as monitor + light glasses. I using the system in my projects and wish that all developers include the correct Stereo 3D system in their great projects and S3D users no more feel pain using 3rd party abandoned injector drivers like iZ3D, Tridef(DDD), 3D Vision, etc with the incorrect setting system, wrong depth effects, and risk to be banned in online gaming.Īlso, production of 3D Monitors and TVs should be returned with 4K OLED horizontal interleaved method - is a must-have. My research was started here a long time ago. Finally, I made and polish my stereoscopic 3D settings system and decided to publish it for all on GitHub.















Tridef 3d keys